Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 11, 2006, 08:13 PM // 20:13   #1
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default Best Spiker build?

I've always wanted to try spiking, but I don't know the best template for it..
Nevin is offline   Reply With Quote
Old Feb 11, 2006, 08:30 PM // 20:30   #2
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

..but what spike do you want? ranger spike? foc? air?
Yanman.be is offline   Reply With Quote
Old Feb 11, 2006, 09:48 PM // 21:48   #3
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

air of course.
Nevin is offline   Reply With Quote
Old Feb 12, 2006, 12:46 AM // 00:46   #4
Forge Runner
 
Neriandal Freit's Avatar
 
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
Default

No, I think what he is asking is what 'breed' of Air Spiker? Cause there is a 'Ranger' Spike that uses one of the Elites and a Lighnining Bow to conintously interupt them, knock them down, etc. Works very well.
Neriandal Freit is offline   Reply With Quote
Old Feb 12, 2006, 03:18 AM // 03:18   #5
Banned
 
Join Date: May 2005
Default

This is what I've been doing in CA

Lightning Surge
After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This Spell causes Exhaustion.

Lightning Strike
Strike target foe for 5-41 lightning damage. This Spell has 25% armor penetration.

Chain Lightning
Target foe and up to two other foes near your target are struck for 10-70 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.

Lightning Orb
Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This Spell has 25% armor penetration

Enervating Charge
Target foe is struck for 5-41 lightning damage and suffers from Weakness for 5-17 seconds. This Spell has 25% armor penetration

Air Attunement
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic

Blinding Flash
For 36-55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic

Res Sig

The Idea is -> Enervating Charge/Blinding Flash on Warriors/Rangers.

Spiking -> Cast Surge, immediatly cast Lightning Orb (2 seconds) -> Enervating Charge (3 Seconds) (Surge Activates+knockdown) -> Lightning Strike (4 Seconds)

You can finish with chain lightning.

It's pretty solid, but heavy on energy.
Nessaja is offline   Reply With Quote
Old Feb 12, 2006, 01:59 PM // 13:59   #6
Wilds Pathfinder
 
Stranger The Ranger's Avatar
 
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
Default

Quote:
Originally Posted by Stranger The Ranger
-Air Magic 16 (sup rune + Headgear)
-Energy Storage 15 (Sup Rune)
-Sup/Major Vigor
2 x 30hp staff mod

Lighting Strike
Enervating Charge
Lighting Orb
Chain Lighting/Gale
Blinding Flash
Air Attune
Ele Attune[E]
Res Sig

trust me, ur gonna luv it :P
Quoted from my reply on another Air Build topic, great to use in RA, dont try to spam Gale/Chain too much.
Stranger The Ranger is offline   Reply With Quote
Old Feb 12, 2006, 02:23 PM // 14:23   #7
Wilds Pathfinder
 
The Real Roy Keane's Avatar
 
Join Date: Jan 2006
Location: Dublin, Ireland
Default

With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
The Real Roy Keane is offline   Reply With Quote
Old Feb 12, 2006, 05:58 PM // 17:58   #8
Lion's Arch Merchant
 
Fowler's Avatar
 
Join Date: Feb 2006
Location: USA
Profession: E/
Default

Air -16
energy storage-15
+Sup vigor

1)lighting Orb
2)Chain Lighting
3)enervating charge
4)lighting strike
5)Glyph of ele power
6)Ether Prodigiy(energy recover)
7)Aura of Restoration
8)REs.Sig
Fowler is offline   Reply With Quote
Old Feb 12, 2006, 09:48 PM // 21:48   #9
Wilds Pathfinder
 
Join Date: Aug 2005
Default

I've always run this:

Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig

This build is designed to do two things:
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
2. Blind every Warrior and Ranger in sight with Blinding Flash (3 energy).

Of course, this build depends entirely on having dual attunements up as often as the game will allow, so bringing Aura of Restoration as a cover enchantment is a must (heals nice too).
The insane recast times on those attunements will kill you, so you better cover them, or you'll be without them for a long-ass time if they get stripped.
Grammar is offline   Reply With Quote
Old Feb 12, 2006, 09:59 PM // 21:59   #10
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

[QUOTE=Grammar]I've always run this:

Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig

/QUOTE]


This is what I use too.
SnipiousMax is offline   Reply With Quote
Old Feb 12, 2006, 11:25 PM // 23:25   #11
Banned
 
Join Date: May 2005
Default

Quote:
Originally Posted by The Real Roy Keane
With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
Perhaps, but I don't see you killing proper monks with that. It's not a spike, just high dps
Nessaja is offline   Reply With Quote
Old Feb 13, 2006, 04:11 PM // 16:11   #12
Forge Runner
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Grammar
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
Unless I'm terribly mistaken, Attunement bonuses round down. So the net energy cost is

5-pt or 10-pt spell -- 2 energy
15-pt spell -- 4 energy
25-pt spell -- 6 energy
Francis Crawford is offline   Reply With Quote
Old Feb 13, 2006, 05:47 PM // 17:47   #13
Lion's Arch Merchant
 
Fowler's Avatar
 
Join Date: Feb 2006
Location: USA
Profession: E/
Default

Use Ether Prodigy and dont think about problems.
But be ready for dmg.!
In 20 sec I get 5-~75 energy and take 140-150 dmg1
Fowler is offline   Reply With Quote
Old Feb 14, 2006, 04:02 PM // 16:02   #14
Forge Runner
 
Join Date: Feb 2005
Default

Aeromancer can't solo spike without lightning surge.
It is like axe can't spike without eviscerate.

If you are looking for solo air spike, lightning surge is the must have.
Vermilion Okeanos is offline   Reply With Quote
Old Feb 16, 2006, 07:04 AM // 07:04   #15
Academy Page
 
Family Draconis's Avatar
 
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
Default

the double atunements are pretty good, but if you're worried more about exhaustion, i would take glyph of energy. if you keep up your air attunement, you should be ok and with GoE, you can eliminate heavy exhaustion (even though some people might argue that chain is hardly heavy exhaustion). just a suggestion
Family Draconis is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PVP Spiker Build - Need Help Sunsu Pyro The Campfire 8 Jan 31, 2006 12:33 AM // 00:33
came up with a ritualist spirit spiker build :) blood raven Gladiator's Arena 12 Jan 29, 2006 09:53 PM // 21:53
hired muscle The Campfire 5 Dec 22, 2005 03:13 PM // 15:13
nec blood spiker build? Miss Mesmer The Campfire 1 Nov 19, 2005 06:12 AM // 06:12
spiker build? badd The Campfire 4 Oct 30, 2005 06:11 AM // 06:11


All times are GMT. The time now is 02:32 PM // 14:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("