Feb 11, 2006, 08:30 PM // 20:30
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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..but what spike do you want? ranger spike? foc? air?
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Feb 11, 2006, 09:48 PM // 21:48
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#3
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Furnace Stoker
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air of course.
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Feb 12, 2006, 12:46 AM // 00:46
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#4
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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No, I think what he is asking is what 'breed' of Air Spiker? Cause there is a 'Ranger' Spike that uses one of the Elites and a Lighnining Bow to conintously interupt them, knock them down, etc. Works very well.
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Feb 12, 2006, 01:59 PM // 13:59
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Quote:
Originally Posted by Stranger The Ranger
-Air Magic 16 (sup rune + Headgear)
-Energy Storage 15 (Sup Rune)
-Sup/Major Vigor
2 x 30hp staff mod
Lighting Strike
Enervating Charge
Lighting Orb
Chain Lighting/Gale
Blinding Flash
Air Attune
Ele Attune[E]
Res Sig
trust me, ur gonna luv it :P
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Quoted from my reply on another Air Build topic, great to use in RA, dont try to spam Gale/Chain too much.
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Feb 12, 2006, 02:23 PM // 14:23
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
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Feb 12, 2006, 05:58 PM // 17:58
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: USA
Profession: E/
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Air -16
energy storage-15
+Sup vigor
1)lighting Orb
2)Chain Lighting
3)enervating charge
4)lighting strike
5)Glyph of ele power
6)Ether Prodigiy(energy recover)
7)Aura of Restoration
8)REs.Sig
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Feb 12, 2006, 09:48 PM // 21:48
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#9
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Wilds Pathfinder
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I've always run this:
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
This build is designed to do two things:
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
2. Blind every Warrior and Ranger in sight with Blinding Flash (3 energy).
Of course, this build depends entirely on having dual attunements up as often as the game will allow, so bringing Aura of Restoration as a cover enchantment is a must (heals nice too).
The insane recast times on those attunements will kill you, so you better cover them, or you'll be without them for a long-ass time if they get stripped.
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Feb 12, 2006, 09:59 PM // 21:59
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#10
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Perfectly Elocuted
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[QUOTE=Grammar]I've always run this:
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Air Attunement
Ele Attunement {E}
Aura of Restoration (a must for both healing and covering the 2 attunements)
Rez Sig
/QUOTE]
This is what I use too.
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Feb 12, 2006, 11:25 PM // 23:25
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#11
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Banned
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Quote:
Originally Posted by The Real Roy Keane
With only Air Attunement for energy managemnt and two skills that cause exhaustion,you'll run out of steam before you know it.Take Elemental Attunement(I wouldn't recommend Glyph of Energy for an air spiker since no air spells require more than 15 energy to perform) or a skill or two from the mesmer inspiration line.
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Perhaps, but I don't see you killing proper monks with that. It's not a spike, just high dps
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Feb 13, 2006, 04:11 PM // 16:11
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#12
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Forge Runner
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Quote:
Originally Posted by Grammar
1. Spam Lightning Orb (3 energy), Lighting Strike (1 energy), and Enervating Charge (2 energy) as often as the game will allow. 20/20 speed bonuses definitely help.
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Unless I'm terribly mistaken, Attunement bonuses round down. So the net energy cost is
5-pt or 10-pt spell -- 2 energy
15-pt spell -- 4 energy
25-pt spell -- 6 energy
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Feb 13, 2006, 05:47 PM // 17:47
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#13
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Lion's Arch Merchant
Join Date: Feb 2006
Location: USA
Profession: E/
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Use Ether Prodigy and dont think about problems.
But be ready for dmg.!
In 20 sec I get 5-~75 energy and take 140-150 dmg1
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Feb 14, 2006, 04:02 PM // 16:02
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#14
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Forge Runner
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Aeromancer can't solo spike without lightning surge.
It is like axe can't spike without eviscerate.
If you are looking for solo air spike, lightning surge is the must have.
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Feb 16, 2006, 07:04 AM // 07:04
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#15
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Academy Page
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
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the double atunements are pretty good, but if you're worried more about exhaustion, i would take glyph of energy. if you keep up your air attunement, you should be ok and with GoE, you can eliminate heavy exhaustion (even though some people might argue that chain is hardly heavy exhaustion). just a suggestion
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